From e863fb9fc287ff7b9ad48b0715e8880b632c9435 Mon Sep 17 00:00:00 2001
From: Sascha Schulz <sschulz@dh-software.de>
Date: Di, 09 Mai 2023 15:55:00 +0200
Subject: [PATCH] add es6 oop and asynchronicity

---
 index.html                      |  240 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 assets/images/mdn-prototype.jpg |    0 
 2 files changed, 239 insertions(+), 1 deletions(-)

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diff --git a/index.html b/index.html
index 257b74d..622ff0d 100644
--- a/index.html
+++ b/index.html
@@ -1363,9 +1363,26 @@
 						</pre>
 					</section>
 					<section>
+						<h3>Lösung</h3>
+						<pre>
+							<code class="js" data-trim data-line-numbers>
+								Array.prototype.sum = function() {
+									let sum = 0;
+								
+									for (let number of this) {
+										sum += number;
+									}
+								
+									return sum;
+								}
+							</code>
+						</pre>
+					</section>
+					<section>
 						<h3>Vererbung</h3>
 						<pre>
-							<code class="js" data-trim data-line-numbers="1-11|13-14|16-24">
+							<code class="js" data-trim data-line-numbers="1-13|15-18|20-29">
+								// Oberklasse
 								function Shape() {
 								}
 								
@@ -1373,18 +1390,22 @@
 									return "Shape";
 								}
 								
+								// Unterklasse
 								function Rectangle(a, b) {
 									this.a = a;
 									this.b = b;
 								}
 								
+								// Prototype der Oberklasse in die Unterklasse kopieren
 								Rectangle.prototype = Object.create(Shape.prototype);
+								// Konstruktor der Oberklasse am Prototypen durch den eigenen ersetzen
 								Rectangle.prototype.constructor = Rectangle;
 								
 								const r = new Rectangle(2, 3);
 								
 								console.log(r.getType());
 								
+								// .getType() selber implementieren
 								Rectangle.prototype.getType = function() {
 									return "Rectangle";
 								}
@@ -1402,6 +1423,223 @@
 					<section>
 						<img data-src="/assets/images/inheritance-es5.svg">
 					</section>
+					<section>
+						<div>
+							<img width="800" height="500" data-src="/assets/images/mdn-prototype.jpg">
+						</div>
+						<p>
+							<a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/push" style="font-size: 16px">https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/push</a>
+						</p>
+					</section>
+					<section>
+						<h3>Objektorientierung in es6</h3>
+						<pre>
+							<code class="js" data-trim data-line-numbers>
+								class Rectangle {
+									constructor(a, b) {
+										this.a = a;
+										this.b = b;
+									}
+								
+									getArea() {
+										return this.a * this.b;
+									}
+								}
+								
+								const r = new Rectangle(2, 3);
+								
+								console.log(r.getArea());
+							</code>
+						</pre>
+						<pre>
+							<code class="bash" data-trim data-line-numbers>
+								6
+							</code>
+						</pre>
+					</section>
+					<section>
+						<h3>Vererbung in es6</h3>
+						<pre>
+							<code class="js" data-trim data-line-numbers="1-6|8-16|18-27">
+								// Oberklasse
+								class Shape {
+									getType() {
+										return "Shape";
+									}
+								}
+								
+								// Unterklasse erbt von Oberklasse
+								class Rectangle extends Shape {
+									constructor(a, b) {
+										super();
+								
+										this.a = a;
+										this.b = b;
+									}
+								}
+								
+								const r = new Rectangle(2, 3);
+								
+								console.log(r.getType());
+								
+								// Implementierung per Prototype weiterhin möglich, falls man so will
+								Rectangle.prototype.getType = function() {
+									return "Rectangle";
+								}
+								
+								console.log(r.getType());
+							</code>
+						</pre>
+						<pre>
+							<code class="bash" data-trim data-line-numbers>
+								Shape
+								Rectangle
+							</code>
+						</pre>
+					</section>
+					<section>
+						<h3>Asynchronität</h3>
+						<p>Asynchron: Es wird nicht auf die Beendigung des Befehls gewartet, sondern mit dem Programm fortgefahren. Die Vollendung des asynchronen Befehls tritt <i style="font-style: italic">irgendwann</i> in der Zukunft ein.</p>
+					</section>
+					<section>
+						<pre>
+							<code class="js" data-trim data-line-numbers>
+								setTimeout(callback, time); // Ausführung nach [time] Millisekunden
+								setInterval(callback, interval); // Ausführung alle [interval] Millisekunden
+							</code>
+						</pre>
+					</section>
+					<section>
+						<pre>
+							<code class="js" data-trim data-line-numbers>
+								setTimeout(function() {
+									// Code, der nach 2 Sekunden ausgeführt wird
+									console.log("zweiter");
+								}, 2000);
+								
+								console.log("erster");
+							</code>
+						</pre>
+						<pre>
+							<code class="bash" data-trim data-line-numbers>
+								erster
+								zweiter
+							</code>
+						</pre>
+					</section>
+					<section>
+						<p>Aufgabe: Schreibe ein Programm, das zwei weitere beliebige Texte mit jeweils 2 Sekunden Verzögerung von einander ausgibt, d.h.</p>
+						<p>"erster" -> 2s -> "zweiter" -> 2s -> "Text A" -> 2s -> "Text B"</p>
+						<pre>
+							<code class="js" data-trim data-line-numbers>
+								setTimeout(function() {
+									console.log("zweiter");
+								
+									// weiterer Code
+								}, 2000);
+								
+								console.log("erster");
+							</code>
+						</pre>
+					</section>
+					<section>
+						Lösung: Callback-Hell oder Pyramide des Todes
+						<pre>
+							<code class="js" data-trim data-line-numbers>
+								setTimeout(function() {
+									console.log("zweiter");
+								
+									setTimeout(function() {
+										console.log("Text A");
+								
+										setTimeout(function() {
+											console.log("Text B");
+										
+											
+										}, 2000);
+									}, 2000);
+								}, 2000);
+								
+								console.log("erster");
+							</code>
+						</pre>
+					</section>
+					<section>
+						Lösung: Callback-Hell oder Pyramide des Todes
+						<pre>
+							<code class="js" data-trim data-line-numbers>
+								setTimeout(function() {
+									console.log("zweiter");
+								
+									setTimeout(function() {
+										console.log("Text A");
+								
+										setTimeout(function() {
+											console.log("Text B");
+										
+											
+										}, 2000);
+									}, 2000);
+								}, 2000);
+								
+								console.log("erster");
+							</code>
+						</pre>
+					</section>
+					<section>
+						Hilfsmittel: Promises
+						<pre>
+							<code class="js" data-trim data-line-numbers>
+								new Promise(function (resolve, reject) {
+									// ich bin fertig
+									resolve();
+								
+									// es ist ein Fehler aufgetreten
+									reject();
+								});
+							</code>
+						</pre>
+					</section>
+					<section>
+						<pre>
+							<code class="js" data-trim data-line-numbers>
+								const p = new Promise(function (resolve, reject) {...});
+								const p2 = new Promise(function (resolve, reject) {...});
+								const p3 = new Promise(function (resolve, reject) {...});
+								const p4 = new Promise(function (resolve, reject) {...});
+								
+								p
+									.then(function() { return p2; })
+									.then(function() { return p3; })
+									.then(function() { return p4; });
+							</code>
+						</pre>
+					</section>
+					<section>
+						<pre>
+							<code class="js" data-trim data-line-numbers>
+								console.log("erster");
+								
+								delay(2000)
+									.then(function () {
+										console.log("zweiter");
+								
+										return delay(2000);
+									})
+									.then(function() {
+										console.log("Text A");
+								
+										return delay(2000);
+									})
+									.then(function() {
+										console.log("Text B");
+									})
+							</code>
+						</pre>
+					</section>
+					<section>
+						Aufgabe: Implementiere die Funktion "delay", um die Promise-Kette lauffähig zu bekommen
+					</section>
 				</section>
 			</div>
 		</div>

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